#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "PbrBasic\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "PbrBasic\\Local.frag")

REGISTER_SHADER(PbrVertexShader, "PbrBasic\\Pbr.vert")

REGISTER_SHADER(PbrFragmentShader, "PbrBasic\\Pbr.frag")

REGISTER_SHADER(PbrRealVertexShader, "PbrBasic\\PbrReal.vert")

REGISTER_SHADER(PbrRealFragmentShader, "PbrBasic\\PbrReal.frag")





